The AchSo! App is a tool which enables to make short videos and to annotate them. Such videos can be used in learning processes, e.g. when an individual acquires certain skills. On an organisational level, this tool can be e.g. used as a basis for knowledge management, supporting sharing of ideas but also providing a library of videos showing a diverse set of annotated learning video “objects”. The Tool is available for free in the PlayStore”. Sie können die DEUTSCHE Version dieses hier zu sehen
Die AchSo! App ermöglicht es, kurze Videoclips aufzunehmen und dann mit erklärenden Kommentaren zu versehen. Solche Videos können zur Unterstützung individueller Lernprozesse genutzt werden, indem z.B. Feedback für neu erworbene Fähigkeiten eingeholt wird. AchSo 2 German from Media Lab Helsinki on Vimeo. Auf Ebene der Organisationsentwicklung kann AchSo! als Werkzeug für Wissensmanagement eingesetzt werden, um das Wissen oder die Beobachtungen Einzelner einzufangen oder um eine Sammlung von Videos über Fähigkeiten einzelner Mitarbeiter anzulegen. AchSo (1 German) from Media Lab Helsinki on Vimeo. Die App kann im PlayStore kostenlos heruntergeladen werden”. See the ENGLISH version of this post here.
Tobias Ley (the Scientific Coordinator of the Learning Layers project) shows us the how to do a participatory design session.
The first prototype app we want to showcase is the Reflect App for Android phone and tablet. Workplace learners can record their impressions and insights from meetings and training events and share these with their colleagues. The original idea came from talking with a doctor in the UK at a Learning Layers workshop. The app was developed by students from HsKA Karlsruhe in Germany under the guidance of the Pontydysgu research and development team. The key idea behind the Reflect app is to offer support for reflection through voice interactions, which allows for hands-free operation. Users can record their reflection sessions which are transcribed by the system. The transcriptions can be accessed via website and send via e-mail or can be downloaded as text files for further processing. Users can then include the text in personal note-taking or task management tools. We provide an API for easy integration of Reflect
The Ach so! tool allows users to record and annotate videos using Android devices. The tool was designed with construction workers in mind. Videos can be connected to real world objects by linking them to a nearby QR-code or barcode. The app also displays the videos linked to the QR-tag. The AchSo! application is available in Google Play: https://play.google.com/store/apps/developer?id=Learning+Layers AchSo! from Media Lab Helsinki on Vimeo. Ach so! links into the SeViAnno cloud services running in the i5Cloud. Videos are stored in i5Cloud and semantic annotation data is handled by SeViAnno. We are currently improving the ‘hands free’ recording feature by integrating the app with wearable cameras and by adding peer production features. SeViAnno is a video annotation tool for peer production that runs both on Android and on Web browsers. It enables collaborative video annotation for disambiguation of videos through semantic annotations and runs on top of the Learning
The NonObvious app, an interactive screen for commenting ideas that is going to be used in a permanent exhibition for sustainable construction in Verden, Germany . The idea is that users in the exhibition can interact with the physical artefacts using QR / NFC, and use the social features supporting informal learning. The interactive screens can be connected to the exhibition platform to allow access through mobile devices and for user recognition and e.g. highlight comments that are from visitors with similar interest or professional profile. The tool can be tested at http://layers.aalto.fi/Non-obvious/
The Open Design Library (ODL) is a collaborative space (see:http://odl.learning-layers.eu/) where we make the results from the Learning Layers project (www.learningLayers.eu) publicly available and invite individuals and organisations interested in learning at the workplace to collaborate and contribute. The ODL contains designs, prototypes, software, and other artefacts that are the result of our systematic approach to designing, developing and evaluating learning interventions and solutions for practitioners in Healthcare and Construction. By involving stakeholders and end users from healthcare and construction closely in the design and implementation process, we are able to produce artefacts that have high empirical content and relate closely to the need of the end users. The ambitious long term goal of the project is to reach more than 1,000 learners and we believe that this goal is sustained by our co-design approach. Learning Layers develops a set of modular and flexible software for supporting workplace practices in
Based on a series of interviews and an a rapid ethnography in the scope of the LAYERS exploratory study, videos on the stories of workplace learning have been created. The stories describe typical paths of workplace learning and provide good insights into the detected pain points. Learning Layers aims at building on these stories and to address the identified challenges by designing mobile learning technology. Enjoy them! English version (in Deutsch weiter unten) Validation Seeking http://youtu.be/sqbjIXO3mhY Sharing Experiences http://youtu.be/lxR4yCUebzk Practical Learning http://youtu.be/i7jKOivPM6A New Media http://youtu.be/DUfMASk8Og8 Networks http://youtu.be/BCw6kCIeBjM Cascading Learning http://youtu.be/qa9054sIuE0 Deutsh (in english above) Validation Seeking http://youtu.be/EKRHv9XzS_A Sharing Experiences http://youtu.be/a1S_nbegEJw Practical Learning http://youtu.be/0mG7T0hrajg New Media http://youtu.be/MkmF6m5b9mI Networks http://youtu.be/-t3uX8w4TD4 Cascading Learning http://youtu.be/-61gtUTjpxw
Despite the recognized importance of informal learning at the workplace, most technological solutions are targeted towards a learning model based on the ideas of direct formal instruction. In contrast to formal instruction that is organized along curricula, workplace learning takes place through work processes, is multi episodic, is often informal, is problem based and takes place on a just in time basis and often involves the passing on of skills and knowledge from skilled workers. While this learning from individual experience is highly effective and intrinsically motivating for the individual, it does not scale very well: if individual experiences are not further taken up in systematic organizational learning practices, learning remains costly, fragmented and unsystematic. In the project, we aim for building technology and the capacity to employ it. We especially aim for empowering regional clusters to deploy our technologies, solutions and services for widespread adoption for learning at work.
Tamsin Treasure-Jones from the The Leeds Institute of Medical Education, one of the main partners of the Learning Layers project, was interviewed by the Financial Times for an article about Training and Development. Read it at the FT.com by clicking here (to access it, you may have to register for free)